ARCADE GAMES

Galaga

Galaga is one of the most commercially successful games from the golden age of arcade video games. The arcade version of it has been ported to many consoles, and it has had several sequels. In 2011, the game celebrated its 30th anniversary with the release of Galaga 30th Collection for iOS.

Space Invader

Space Invaders is considered one of the most influential video games of all time. It helped expand the video game industry from a novelty to a global industry, and ushered in the golden age of arcade video games. It was the inspiration for numerous video games and game designers across different genres, and has been ported and re-released in various forms. The 1980 Atari VCS version quadrupled sales of the VCS, thereby becoming the first killer app for video game consoles. More broadly, the pixelated enemy alien has become a pop culture icon, often representing video games as a whole.

Missle Command

Missile Command is a 1980 arcade game developed and published by Atari, Inc. and licensed to Sega for European release. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The 1981 Atari 2600 port of Missile Command by Rob Fulop[1] sold over 2.5 million copies

Astroids

Asteroids is a space-themed multidirectional shooter arcade game designed by Lyle Rains, Ed Logg, and Dominic Walsh and released in November 1979 by Atari, Inc.[1] The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. Asteroids was one of the first major hits of the golden age of arcade games; the game sold over 70,000 arcade cabinets and proved both popular with players and influential with developers. In the 1980s it was ported to Atari's home systems, and the Atari VCS version sold over three million copies.[2] The game was widely imitated, and it directly influenced Defender, Gravitar, and many other video games.

Pac-Man

Pac-Man is a maze arcade game developed and released by Namco in 1980. It was originally known as Puckman in Japan before being changed to Pac-Man in international releases, done by Midway Games. The gameplay involves the titular character in an enclosed maze filled with individual dots, or pellets. The goal is to consume all of the pellets while avoiding four multi-colored "ghosts" that wander around the maze. As the levels progress, the ghosts progressively become more aggressive, changing their behavior and patterns. If a ghost touches Pac-Man, he loses a life, which can be regained at certain point values. The maze also contains four large "power pellets", which gives the player temporary invulnerability, allowing them to consume the ghosts to earn more points. Throughout the game, fruits also appear in the center of the maze, which can be consumed to earn more points.

Defender

Defender was one of the most important titles of the Golden Age of Video Arcade Games, selling over 55,000 units to become the company's best selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' best contributions to the video game industry and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genre of purely horizontal scrolling shooters. It inspired the development of other games and was followed by sequels and many imitations.